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Join date: Jun 8, 2020
Posts (21)
Nov 11, 2025 ∙ 3 min
The First Week of Munch O Crunch Run: Faith, Fear, and Fifty Downloads
Well, well, well. Munch O Crunch Run launched almost a week ago, and I think I’ve felt every emotion under the sun. This post might be a little raw, but I want to be as honest as I can be. When I was about to hit the release button, I knew a few things. My audience is very small, so getting the game into the hands of players was always going to be a challenge. I also know I struggle to ask for help, or ask anyone to do anything for me. Even something as simple as asking people to download the...
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Nov 5, 2025 ∙ 2 min
The Goat, The Bin Chicken, and The Golden Hoof: Munch O Crunch is Ready to Run! (part 5)
Over a year of late nights, endless coffee, and countless lines of code, my little game Munch O Crunch Run launches tomorrow!
Help Munch rescue his best friend Barry the Bin Chicken, reunite the Goats of Glee, and restore the stolen Golden Hoof!
No ads. No paywalls. Just fun, adventure, and a whole lot of crunch.
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Oct 17, 2025 ∙ 3 min
Should Indie Game Developers Use AI? My Honest Thoughts (part 4)
AI is everywhere in game development, but where’s the line between help and harm? Here’s my honest take on using AI as an indie dev, and how I’m keeping creativity human.
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Andy Cox
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