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Join date: Jun 8, 2020

Posts (22)

Feb 1, 20264 min
After 14 Downloads, I’m Still Making Games
Over the past few years, I’ve been giving everything I have to building a game studio. The mission was simple, at least on paper: create games that could generate enough revenue to support a small team, so we could make something truly special together. I’ve always known that dream wouldn’t be easy. It’s hard, uncertain, and demands an incredible amount of time, patience, and resilience. Even so, it’s a dream I still believe in, and one I’m not quite ready to let go of. When I released Munch...

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Nov 11, 20253 min
The First Week of Munch O Crunch Run: Faith, Fear, and Fifty Downloads
Well, well, well. Munch O Crunch Run launched almost a week ago, and I think I’ve felt every emotion under the sun. This post might be a little raw, but I want to be as honest as I can be. When I was about to hit the release button, I knew a few things. My audience is very small, so getting the game into the hands of players was always going to be a challenge. I also know I struggle to ask for help, or ask anyone to do anything for me. Even something as simple as asking people to download the...

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Nov 5, 20252 min
The Goat, The Bin Chicken, and The Golden Hoof: Munch O Crunch is Ready to Run! (part 5)
Over a year of late nights, endless coffee, and countless lines of code, my little game Munch O Crunch Run launches tomorrow! Help Munch rescue his best friend Barry the Bin Chicken, reunite the Goats of Glee, and restore the stolen Golden Hoof! No ads. No paywalls. Just fun, adventure, and a whole lot of crunch.

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Andy CoxAndy Cox

Andy Cox

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