2 DOWN RULES
- Choose a challenge card and place it face up in view of all players along with the reference card.
- Choose a dealer, shuffle the remaining cards.
- Deal 2 cards face down one at a time in a clockwise direction in front of each player. These cards remain face down.
- Deal 7 cards face down one at a time in a clockwise direction to each player. Players hold their cards in their hands so no one else can see their cards.
- Place the remaining cards face down in the middle of the table. This will be the draw pile.
- Take one card from the top of the draw pile and place it face up next to it. This will be the discard pile.
- The dealer will change in a clockwise direction every round.
PLAY
- The player to the left of dealer starts.
- Play will continue in a clockwise direction. On your turn draw one card, either the top card from the draw pile or the top card from the discard pile*. Add this card to your hand. To end your turn place a card face up on top of the discard pile.
- *On the first players turn they can pick up any Action card that is on the discard pile Eg. Swap, Block, Wild, Jump and 1up. Action cards can not be picked up after the first turn.
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- Each player will try and complete the first level. A level is a combination of cards. Levels are made up of RUNS, GROUPS, PACKS, HEAPS, CLUMPS, ODDS and EVENS. Each is set with a number of cards required to complete the level. Example : Challenge A, Level 2 requires a Heap of 5. To complete this level the player need 5 cards with the same shape.
- If, while on your turn you can finish a level, lay the cards face up on the table. The round is now finished with no more turns.
- The round is finished with no more turns. All players including those with a block card in front of them now pick up their 2 down cards. If a player has a Swap or 1up card within their face down cards, these cards are of no use. If the player can finish the level they may do so.
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- The players who complete a level will advance to the next, however the players who don't, must stay on the same level until they accomplish it.
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- The first player to finish all 9 levels wins! Players can not change the order of levels and must play through each level in order. Once someone places their level 9 down the game is over and the other players do not pick up their face down cards.
CARDS
ACTION CARDS
WILD
A wild card can be used as any number, colour or shape. For example if the player is going for a 4 of a kind and has in their hand three number "7" cards, a wild card can be added and used as an extra number "7" card. Or if a player is going for a Run of 5 and has in their hand a "1," "2," "3," and a "5" they can use the wild card as the number "4".
- Can also be used as a 1up, Jump or Block card.
1UP
Once discarded their turn is over. They now pick up one of their 2 down cards and add it to their hand. Giving them an extra card to play with for the rest of the level.
- If a player has already picked up both face down cards and has an extra 1up card, on their turn they can discard this card and replace it for another from the top of the draw pile. The maximum amount of cards a player can hold is 9 when it is not their turn.
- Once a 1up card is placed on the discard pile it can not be picked up by the next player.
- 1up cards can not be used to make up a level
SWAP
Once discarded their turn is over. Every player now swaps their entire hand including 2 down cards with another player. The player who plays this card decides the direction the cards are swapped.
- Once a Swap card is placed on the discard pile it can not be picked up by the next player.
- Swap cards can not be used to make up a level.
JUMP
Once discarded their turn is over. They will now choose which player will lose a turn.
- Once a Jump card is placed on the discard pile it can not be picked up by the next player.
- Jump cards can not be used to make up a level
BLOCK
Player places a block card in front of another player. Their turn is over. The player with the block card cannot pick up their 2 down cards and can not finish a level for the next 3 turns.
Block card is discarded after 3 turns, using a wild card or when another player finishes a level.
- Once a Block card is placed on the discard pile it can not be picked up by the next player.
- Block cards can not be used to make up a level
REFERENCES
RUN
A run is made up of three or more cards in numerical order, these cards must be the same colour. Example for a Run x 4 the player will need a *4,5,6,7 all in Blue
GROUP
A Group is made up of two or more cards with the same number. The numbers can be different colours.
Example for a Group of 3 the player will need three number *8 cards.
PACK
A Pack is the same shape with the same colour. Example for a Pack of 3 the player will need three *Triangles in the same colour.
HEAP
A Heap is the same shape different colours. Example for a Heap of 4 the player will need four *Circles in varying colours.
CLUMP
A clump all the cards must be the same colour. The cards do not have to be in numerical order. Example for a Clump x 6 the player will need 6 cards that are *yellow.
ODDS
Odds are only odd numbered cards. For challenge A level 1, the odd cards can be any colour or shape. For challenge A level 7, it requires a Run x 4 only in Odds, the player will need either a 1,3,5,7 or 3,5,7,9 in the same colour. The example below is 6 Odds.
EVENS
Evens are only even numbered cards. For challenge A level 1, the even cards can be any colour or shape. For challenge extreme level 5, it requires a Run x 4 only in Evens, the player will need a 2,4,6,8 in the same colour. The example below is 6 Evens.
*numbers, colours and shapes are for example only