top of page

09 - Ready Set Burrito!

We're just a few days away from launching, and if I'm being honest, I've got more nerves than a burrito on Taco Tuesday. We gave "Let's Go Burrito" a little test run, a soft launch, if you will, and boy, did we get some feedback. Let me tell you, folks had some thoughts, and they weren't shy about sharing them.


The common theme? Confusion. They were as befuddled as a llama in a library. "Do we smack the old man?" they asked. "Or do we go after those falling badges like they owe us money?" Some even found it harder than trying to explain quantum physics to a toddler.


So, we put our thinking caps back on, went back to the drawing board, and decided to revamp the tutorial. But here's the thing, everyone skips tutorials. It's like trying to get a cat to take a bath – nearly impossible. We even had some folks in our feedback specifically admit they skipped right over it and then wondered why they were feeling as lost as a sock in a laundry room.


Now, explaining the game without turning it into a novel or making you click through a hundred pop-ups is like trying to fold a fitted sheet – challenging. But we think we've found a balance. A sweet spot, if you will



But that's not all. We had another issue on our hands – the game was as tough as convincing a toddler to eat broccoli, even on easy mode. So, I rolled up my sleeves, got back to that drawing board (it's getting quite worn by now), and tinkered with the timing of those pesky badges and balloons that rain down from the sky. Badges, they block your projectiles, like a burrito shield, and balloons, well, they're like a gift from the burrito heavens, increasing the number of projectiles you can use.


While I was at it, I thought, "Why not turn up the heat?" So, I cranked up the difficulty on hard mode. After playing these levels a thousand times, hard mode felt more like a leisurely stroll in the park, so I made it a bit more spicy for ya.


Now, you might be thinking, "What's the point of this game, anyway?" And you'd be right – it wasn't as clear as a burrito on a plate. So, we made it as clear as day: build the wall. It's as straightforward as a burrito in a tortilla – hit the wall with either burritos or tacos ten times before the old man comes in and kicks it down. We even added a handy-dandy number counter on the wall so you can keep track.


On top of these changes, we squashed a few bugs (not the crunchy, tasty kind), added some purchase items, and sprinkled in extra sound effects for good measure.


So, mark your calendar for Taco Tuesday, October 10th – that's when our game will be unleashed upon the world, like a delicious burrito fresh out of the oven. I'm equal parts excited and anxious about what's coming next.


As I mentioned in a previous blog (you know, the ones that only get about as much attention as a lone tortilla chip at a party), our social presence is about as thin as a tortilla wrapper. So, gaining momentum might be an uphill battle. But, here's hoping folks enjoy the game's content and share it like it's the secret to perfect guacamole. Who knows where this burrito adventure will lead? Only time will tell, my friends.


Andy


4 views0 comments

Recent Posts

See All

Comments


bottom of page