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Welcome to the Munch Creative Dev Blog — a place where I share the ups, downs, and discoveries from my game development journey. From experimenting with mechanics in Munch O Crunch Run to testing on a dozen different devices, this blog is all about creativity, learning, and the love of making games. Whether you’re a fellow dev, a player, or just curious how indie games come to life, you’re in the right place.
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The First Week of Munch O Crunch Run: Faith, Fear, and Fifty Downloads
Well, well, well. Munch O Crunch Run launched almost a week ago, and I think I’ve felt every emotion under the sun. This post might be a little raw, but I want to be as honest as I can be. When I was about to hit the release button, I knew a few things. My audience is very small, so getting the game into the hands of players was always going to be a challenge. I also know I struggle to ask for help, or ask anyone to do anything for me. Even something as simple as asking peopl
Andy Cox
Nov 123 min read
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The Goat, The Bin Chicken, and The Golden Hoof: Munch O Crunch is Ready to Run! (part 5)
Over a year of late nights, endless coffee, and countless lines of code, my little game Munch O Crunch Run launches tomorrow!
Help Munch rescue his best friend Barry the Bin Chicken, reunite the Goats of Glee, and restore the stolen Golden Hoof!
No ads. No paywalls. Just fun, adventure, and a whole lot of crunch.
Andy Cox
Nov 52 min read
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Should Indie Game Developers Use AI? My Honest Thoughts (part 4)
AI is everywhere in game development, but where’s the line between help and harm? Here’s my honest take on using AI as an indie dev, and how I’m keeping creativity human.
Andy Cox
Oct 173 min read
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The Battle of Screen Sizes: Building Munch O Crunch Run for Every Device (part 3)
Ahh, the amount of different phone and tablet sizes is crazy! This absolutely drove me nuts. When building Munch O Crunch Run, one of the biggest challenges I faced was getting the game to look and play right across different devices. The camera zoom and screen scaling in Unity were never quite the same between an iPhone, iPad, or an Android device. Unity does a pretty good job at automatically scaling things up and down, but there are always exceptions, and some of them can
Andy Cox
Oct 163 min read
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No Ads, No Paywalls — My Honest Approach to Monetizing Munch O Crunch Run (part 2)
The Indie Game Developer’s Crossroad — Passion vs Profit As I get closer and closer to releasing Munch O Crunch Run , I’ve found myself at a few crossroads. My dream, my goal, is to make game development my full-time focus. I love making games. I love creating. I love exploring new ideas. But if I want to turn this passion into a career that supports my family, I have to treat it like a business. And that means figuring out how to make it sustainable, how to make enough to ke
Andy Cox
Oct 153 min read
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The Journey of Making Munch O Crunch Run — My Indie Game Dev Story (Part 1)
I’m coming close to the finish line with Munch O Crunch Run , and wow, what a journey it’s been. I started a fresh Unity game development project back in late February 2024, and now I’m just weeks away from hitting that big launch button. A few months into development, a friend introduced me to the concept of a Minimum Viable Product (MVP), and that became my mission. My goal was simple: get the game to a point where everything works as intended, release it, and see what peo
Andy Cox
Oct 143 min read
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